

Jumped the low edges, as it's faster than stepping over them. Apparently it's in the Load Menu or something. Overwrote existing game 'cause it's faster than deleting and starting anew.And I couldn't figure out how, as well. Annoyance #3: Difficulty in restarting a level: To restart the level, you have to either a) die, which can be surprisingly difficult at times, and which has an annoying Looney Tunes fade-out, or b) exit to the main menu (complete with loading) and re-load the level from there (now with 50% more loading, for that extra loading goodness).Annoyance #2: Cutscene sticking: After a cutscene, Indy sometimes won't move immediately.Annoyance #1: Dodgy camera movement around enemies: The camera goes to fighting mode when close to an enemy, which is really annoying.picks them up, and is faster than the animation *and* you keep moving, not to mention picking up multiple items in one go. Jumping into whippings saves time Indy doesn't stop and pull out his whip first, but instead does it mid-air.Basically, when jumping *down*, you go farther in a roll than in a jump. Rolling over jumps sometimes saves time.Hello and welcome to my, Goggen's, Indiana Jones and the Emperor's Tomb speedrun. I was wrong.Īfter a few months, and only a *few* thousand level attempts, my mind began to fray and as I wrote it reflected that descent into madness, all remains of straightforward, or even coherent, disappeared. As I started this speedrun, ignorant of the pains and horrors to come, I wrote it with the intent that you could read what I did and why, while making brief jokes to break up what would be a straightforward and boring comments file.
